Skip to content Skip to sidebar Skip to footer

Several Functions In Blender


By default or when opening the Blender application, the initial display of the Blender that will appear is as follows.
Left-click anywhere to display factory settings in Blender, so the features will appear as follows.

Header      : Blender main menu consisting of File, Add, Render, and Help.

Viewport   : Display that consists of 3D objects over other objects.

Toolbar      : Consists of a list of tools that have dynamic properties according to the object.

Outliner     : Data structure of objects in Blender.

• Properties : Panels that contain various kinds of requests to modify objects or animations and involve dynamically retrieving active objects or tools.

Timeline     : Instructions related to frame animation or for sequencers.



A. Screen Layout
When opening Blender, the screen will be displayed by default as shown above. Display can be replaced as needed, for example the need to design a visual simulation, you can choose an animation layout that is a display for working on animations and more. This tool is in the upper left corner of the screen, which is part of the Main Header, menubar at the top of the Blender screen.

B. Separation of Windows
Dividing windows or dividing worksheet views in Blender software, Windows Splitting in making 3D visual simulations often used. Examples of 3D modeling require more than 1 window. Dividing a window is divided into 2 windows in the same type and can be done horizontally or vertically. Here's how to separate windows.

Hover over the corner of the window circled in red, then the cursor will change to a (+) plus sign. Then click the left mouse button, hold and slide as shown above.
Note: "To separate windows vertically, like splitting windows horizontally, but in the results of a vertical separation window you will get 2 windows up and down."
Change Editor Type
There are several types of "editors" that Blender does not display by default, you can replace them with other types of "editors". According to your needs.

C. Shortcut Numpad
For laptop users it is recommended to activate Emulate Numpad, because it is useful to replace the Numpad button, so you can use the Numpad command by pressing the number key on the top keyboard. To activate Emulate Numpad, you can go directly to File -> User Preferences and then follow the steps as shown below.

The following is a number function in numpad as a shortcut:
[1] Front View
[3] Right View
[7] Top View
[2] Lower by 15 degrees
[8] Rotate to 15 degrees
[4] Turn Left "15 degrees"
[6] Turn right "15 degrees"
[5] Orthographic or Perspective
[0] Camera Perspective
[CTRL] [2] Shifts the Object Display Up
[CTRL] [8] Shifts the Object Display Down
[CTRL] [4] Shifts the Right-Side Object
[CTRL] [6] Shifts the object to the left

D. Snap 3D Cursor
Basically 3D Cursors are used to determine the location of objects, while Snap is a tool in finding reference points. The way to take a 3D cursor is to press SHIFT + S.

In addition, Snap can also be used when transforming objects by pressing CTRL while changing objects, so that the object will transform with a certain scale.

E. Adding Objects
Adding Objects is a menu for adding objects to 3D fields. Do this by pressing SHIFT + A or selecting the Add menu on the Header menu.
In adding objects to Blender you will find two types of modes, namely
Object Mode and Edit Mode.
Both modes have different functions. Edit mode is used to edit objects by selecting a specific point, while Object Mode is used to edit the object as a whole. To select Object Mode or Edit mode, you can press the Tab key on the keyboard. Show two Modes as shown below.

F. Transformation
Transformation is an attempt to shift or rotate or resize objects.
The basic transformation in Blender includes:

• Grab / Move: move objects by pressing the [G] button
• Rotation: rotate objects by pressing the [R] key
• Scale: scale (enlarge or reduce) the object by pressing the [S] key

To change objects based on axis (x, y, z), you can use keyboard shortcuts,
Take / Move [G]

• [G] + [X]: the object will shift on the X axis.
• [G] + [Y]: the object will shift on the Y axis.
• [G] + [Z]: the object will shift on the Z axis.
• [G] + [Shift] + [X]: the object will shift on the Y and Z axis because the X axis has been locked so that it doesn't change.

Post a Comment for "Several Functions In Blender"